

The order in which you eliminate them is completely up to you. Your goal is to take down the city’s Kingpin by defeating their captains and lieutenants to whittle away their support.

“The missions are open from the very start, and you can do whatever the hell you want.” “There’s no ‘mission failed’ screen,” Wilson told us. The other design feature that really piqued our interest is how truly open gameplay will be in the campaign mode. It felt great in the original, and it still feels great here. This direct feedback between actions and capabilities is a great way for players to organically customize their play style. Collecting agility orbs (positioned in tough to reach places) increases your speed and the height of your jump (and double jump). Taking out enemies with guns or explosives add to the respective skill, allowing you to do more damage as they level up. Rather than unlocking generic points and spending them as you see fit, skills are improved by performing the relevant activity. Characters have stats for agility, gunplay, melee, explosives, and driving. The ludicrous powers are improved through a system very similar to the original Crackdown. It’s all designed around being completely freeform, completely open. While Crackdown 3 isn’t quite as overtly irreverent as Volition’s deliberately silly GTA-like, it embraces the same bombastic sensibility and over-the-top power fantasy. The closest gameplay analog in recent memory is definitely Saints Row IV. The best way to investigate is, of course, to fly around the city like a badass superhero, blowing up everything in your path.

After an ambush leaves you reeling, you (and up to three fellow agents in co-op) will gather your wits to take down the criminal organization running the island, and find out who is behind the attacks. The trail sends you to New Providence, a small, urban island in the Pacific run by a shadowy corporation. You work for an elite agency, sent in to track Chimera to its source and stop the attacks.
#Crackdown 3 coop campaign series#
In Crackdown 3 ’s future, the world has been ravaged by a series of terrorist attacks using a mysterious new weapon called Chimera. We had a chance to play through a ten minute demo and chat with design director Gareth Wilson about the upcoming third-person action game.
#Crackdown 3 coop campaign full#
Full destruction physics limited to multiplayerĮmerging from relative radio silence after its explosive reveal in 2015, Crackdown 3 is back at E3 in full force.
